kDecks for Culture Change

Organizations use kCards for culture change to influence group change and foster cultures of continuous personal learning. Scroll down to view cards from sample kDecks.

Leadership Influence kDeck

A primary part of the job of a leader is to influence others towards a desired outcome.  This deck is intended for leaders, managers, coaches, salespeople, or anyone interested in creating positive changes in the behavior and thinking of others.


Evidence-Based Competency Model

To master the art of influence, one must:

  • establish a likeable presence
  • create the need for positive reciprocity
  • prove social validity
  • establish a need for moral consistency
  • leverage technical expertise to demonstrate authority
  • uncover and offer scarce information
  • frame and reframe thinking
  • tune approach to decision-making style
  • leverage power to influence outcomes

Take time to flip through the cards, download a few,
try them out, and share them with others.

Looking for a certain skill set? Let us know!

Innovation kDeck

Have you been able to solve problems and meet needs by bringing together novel ideas that enhance products, processes, services, technologies or business models? Innovation, unlike invention, isn't a new device, but rather a new idea, method or management system that produces, adopts, assimilates or exploits for the purpose of value-added change in efficiency, productivity, quality, competitiveness, and market share.


Evidence-Based Competency Model

To become an innovator, one must:

  • find or energize your innovation calling
  • reframe your thinking
  • learn rapidly and deeply from experience
  • influence the change necessary for innovation

Take time to flip through the cards, download a few,
try them out, and share them with others.

Looking for a certain skill set? Let us know!